Fate Weaver
Ready to set out on your grand adventure? Roll up all the foundations you need to create the perfect scene from which you'll spiral into roleplay, combat, or further adventures!
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"Every story has a beginning."
Keep the story moving.
Make something straightforward happen.
Roll to determine what happens when you're downed.
Vague event concept. Use many if needed.
Goal of your quest.
An added complication.
The motif of your quest. A special flair, if you will.
Who will stand in your way (might clash with theme).
Who will help you (optional if allies don't make sense in the quest).
"The world is your oyster."
What the climate is like.
What are the local creatures doing (can be humanoids too).
A supernatural twist to spice up a location.
Roll for biome-themed encounters.
Roll for extreme weather and its effects.
Roll for exciting terrain quirks.
"You crawl before you run."
Roll or choose where your dungeon is.
Roll or choose an EXOTIC location.
Roll who created your dungeon.
Roll for a specific dungeon inhabitant's class.
Roll for alignment of your dungeon's residents
Roll for the purpose of your dungeon.
Roll for key events of your dungeon's history.
Roll for something in the way.
Roll for the room's trap(s) (trigger, severity, effect).
Roll to quickly discern what's in a room.
Roll if you got this in "Room Type".
Roll for tiered valuables.
Roll for gemstone treasure.
Roll for treasure trinkets.
Roll for magical treasure.
Choose dungeon type and see.
When "Room Type" is too vague.
Quirky random object with a quirky random trick effect.
"Spice up your experience."
Choose Noise/Air/Odor and roll effect.
Immersive features and items of a room/dungeon.
Roll for the room's general furnishing and appointments.
Choose furniture style and roll.
Roll to see what's inside a random container.
Roll to see what's written in a random book/scroll/tome.