Fate Weaver

Exploration Mode

Ready to set out on your grand adventure? Roll up all the foundations you need to create the perfect scene from which you'll spiral into roleplay, combat, or further adventures!

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Pacing

"Every story has a beginning."

Pace

Keep the story moving.

Action

Make something straightforward happen.

Failure

Roll to determine what happens when you're downed.

Random Event

Vague event concept. Use many if needed.

Objective

Goal of your quest.

Twist

An added complication.

Theme

The motif of your quest. A special flair, if you will.

Enemies

Who will stand in your way (might clash with theme).

Allies

Who will help you (optional if allies don't make sense in the quest).

Wilderness

"The world is your oyster."

Weather

What the climate is like.

Creatures

What are the local creatures doing (can be humanoids too).

Weird Locales

A supernatural twist to spice up a location.

Encounter

Roll for biome-themed encounters.

Storms

Roll for extreme weather and its effects.

Terrain

Roll for exciting terrain quirks.

Dungeons

"You crawl before you run."

Location

Roll or choose where your dungeon is.

Exotic

Roll or choose an EXOTIC location.

Creator

Roll who created your dungeon.

Class

Roll for a specific dungeon inhabitant's class.

Alignment

Roll for alignment of your dungeon's residents

Purpose

Roll for the purpose of your dungeon.

History

Roll for key events of your dungeon's history.

Obstacles

Roll for something in the way.

Random Trap

Roll for the room's trap(s) (trigger, severity, effect).

Room Type

Roll to quickly discern what's in a room.

Special Encounter

Roll if you got this in "Room Type".

Random Treasure

Roll for tiered valuables.

Gemstones

Roll for gemstone treasure.

Art Objects

Roll for treasure trinkets.

Magic Loot

Roll for magical treasure.

Chamber Purpose

Choose dungeon type and see.

Chamber Contents

When "Room Type" is too vague.

Trick Objects

Quirky random object with a quirky random trick effect.

Flavour

"Spice up your experience."

Dressing

Choose Noise/Air/Odor and roll effect.

General Features

Immersive features and items of a room/dungeon.

Furniture

Roll for the room's general furnishing and appointments.

Specific Furnishing

Choose furniture style and roll.

Container Contents

Roll to see what's inside a random container.

Books and Scrolls

Roll to see what's written in a random book/scroll/tome.